Roto in Nuke – Runningman
Output of the roto result Below is the screenshot of this roto work. This is my first-time roto work in Nuke, which may need more practice after.
Output of the roto result Below is the screenshot of this roto work. This is my first-time roto work in Nuke, which may need more practice after.
Output – four camera sequences Added Mountains in the background The terrain was created using Gaea. I then imported the high map into Unreal. Adjusted the landscape and edited the original PCG landscape. After adjusting the […]
Points Set in 3DEqualizer Adjusted and analysing result to view in 3D setting Exported result and then imported to Blender
Started with a plane, added a stair Exported a glb file and imported it into Unreal 2. Environment in Unreal Water and Foliage The landscape was generated using PCG. 3. Adding details Boat (Modeling in Blender)
Used brush Imported a logo to use as alpha Mask and Colorize Used Move Brush
A video on the topic of “Transportation” 10 secs and 5 cuts.
I actually did two. Below is what I didn’t submit in class
Preview Process Used to do modelling in Blender. First time using Maya. Learn from the basic functions. Started with cube, sphere and … Modelling is not as convenient as it was in Blender. Need to improve […]