CG Machine Compositing – Nuke
Final video – Concept Set in a broken garage, this VFX project blends reality with 3D elements to tell a thought-provoking story about AI and human consciousness. The scene begins with three gunshots echoing in the […]
Click into each page for better reading.
Please scroll to the bottom of the page to wait for previous posts to be loaded.
Final video – Concept Set in a broken garage, this VFX project blends reality with 3D elements to tell a thought-provoking story about AI and human consciousness. The scene begins with three gunshots echoing in the […]
Format: Video (less than 1 minute), can be developed into a game (Third-person character) Tools: Unreal, Blender, Nuke, 3DEqualizer, Mixamo, Treeit, Capcut VFX Focus: Niagra, Groom, Visual Effects with 2D and 3D production, Compositing, MetaHuman, PCG […]
Moodboard I took the reference for the reflection of the bubbles and the fairytale light from the first three pictures. In the second row, the front light in the left picture is what I want to […]
This will be the first chapter of a series. The main storyline will be a character starting from his birthplace and walking through four scenes. One season in each scene. Below are references and moldboard for […]
I used Nuke to clean up the wall, erasing unwanted marks and papers on the board and walls. 3D tracking using 3DEqualizer to set up the 3D scene in Blender to do the modelling. 3D Modelling […]
Output – four camera sequences Added Mountains in the background The terrain was created using Gaea. I then imported the high map into Unreal. Adjusted the landscape and edited the original PCG landscape. After adjusting the […]
Started with a plane, added a stair Exported a glb file and imported it into Unreal 2. Environment in Unreal Water and Foliage The landscape was generated using PCG. 3. Adding details Boat (Modeling in Blender)